AI Agents Unreal Engine 4
I coded Artificial Intelligence (AI) for grub characters through Unreal Engine 4 Behaviral Tree & Nav Mesh.
It includes the following behaviors:
- navigate around in certain area (patrol)
- struggle when picked up by player
- find and eat his dream flower
- turn into cocoon
- turn into dragonfly and explode, and the damage created with help player make ways out.
* Credits: Jun (artist), Natasha (artist), Elizabeth (artist)
It includes the following behaviors:
- navigate around in certain area (patrol)
- struggle when picked up by player
- find and eat his dream flower
- turn into cocoon
- turn into dragonfly and explode, and the damage created with help player make ways out.
* Credits: Jun (artist), Natasha (artist), Elizabeth (artist)
Inventory System Unreal Engine 4
I developed an inventory system that would allow player to collect, store, organize and use game objects, in Unreal Engine 4 HUD.
To highlight some features:
- pick up/collect by "e"
- pop-up window by "tab"
- mouse clicking and dragging to organize items, in the pop-up window as well as hot bars
- hot bars by "1" "2" and so on
- use items by hot bar, or mouse drag
To highlight some features:
- pick up/collect by "e"
- pop-up window by "tab"
- mouse clicking and dragging to organize items, in the pop-up window as well as hot bars
- hot bars by "1" "2" and so on
- use items by hot bar, or mouse drag