A*Star Path Finding C++
A*start path finding is very popular for AI path planning.
Followed the pseudo code given in http://en.wikipedia.org/wiki/A*_search_algorithm, I developed a A*Star Path finding plugin for Unity.
Followed the pseudo code given in http://en.wikipedia.org/wiki/A*_search_algorithm, I developed a A*Star Path finding plugin for Unity.
Hide and Seek Game Unity3D
- In this re-invented Hide & Seek game, the opponents’ behavior was simulated by status like 'hide', 'rescue','fight', or 'wander'.
- A*Star Path Finding Plugin was used for proper path finding in behavioral simulation, like 'hide', 'rescue', or 'fight'.
To elaborate, 'hide' means to hid under the umbrellas, 'rescue' means to help wake up those ones who were found and frozen by player, 'fight' means to shoot against the player, 'wander' means to randomly walk around the map.
To play, directional keys to move, 'z' to shoot.
- A*Star Path Finding Plugin was used for proper path finding in behavioral simulation, like 'hide', 'rescue', or 'fight'.
To elaborate, 'hide' means to hid under the umbrellas, 'rescue' means to help wake up those ones who were found and frozen by player, 'fight' means to shoot against the player, 'wander' means to randomly walk around the map.
To play, directional keys to move, 'z' to shoot.